As an action, you can summon members of your order to strike your foes from the skies. Select three points you can see within 300ft. The points selected must form a line. Then, choose a damage type from the list below.
At the start of initiative 20 of the next combat round, creatures within 20 ft. of any of the target points must make a DC 19 Dexterity saving throw or suffer the damage and additional effect of the type chosen. On a success, the creature suffers only half damage and does not suffer the additional effect. Creatures within 20ft. of two or more of the target points make this save at disadvantage, though they make the save and suffer damage only once.
The points chosen as targets for this ability must be visible from the sky. Additionally, the use of this ability is prevented by any effect which prevents magical communication, such as an Anti-Magic Field.
Once you have used this ability, you cannot use it again for 7 days.
Fire - [roll]18d8[/roll] - Knocked Prone if size is Large or smaller.
Cold - [roll]14d8[/roll] - Restrained until the end of its next turn.
Lightning - [roll]12d6[/roll] - Stunned until the end of its next turn.
Poison - [roll]14d8[/roll] - Poisoned until the end of its next turn.
In the days of the new order, those who would disturb the peace in Thylea came to fear shadows from the sky. The darkened sun often signaled their imminent demise, consumed in fire and ash.
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