Magic Imbued Weaponry Image
Prerequisite: Must be a Bard, Sorcerer, Warlock, or Wizard
 

Prerequisite: Bards, Sorcerer, Warlock, or Wizard

You learn two of the following cantrips: Chill touch, Fire bolt, Ray of frost, or Shocking grasp. As a bonus action you can imbue a weapon with one of these cantrips for a minute. While the weapon is imbued, the weapon gets +1 to attack.

On the 1st attack with the weapon the cantrip triggers. If it hits, it deals an additional 1d8 damage in addition to the weapons original damage. The damage type is dependent on the cantrip imbued. Chill Touch = Necrotic, Fire Bolt = Fire, Ray of Frost = Cold, Shocking Grasp = Lightning.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Magic Imbued Weaponry Image

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