You have channeled and near mastered the blood arts arcana. You understand the gift for more power comes with sacrifice of something.
-If you run out of spells slots you may go into overdrive and expend a hit dice but have to take max damage from it in order to cast. this does not break concentration if you are concentrating on a spell.
-celestial curse doubles the rite die used.
-archfey curse prevents all enemy creatures within 30ft of it to benefit from 3 quarters cover and become invisible for 1 minute.
-fiend curse if you use the flame rite and score max damage on however many dice used on the original swing you may add an additional hemocraft die of damage.
-Great old one curse if you hit that creature if immune or not is frightened until end of turn of your next turn.
-hexblade curse if you hit deals double your proficiency modifier and if you crit you may activate any other curse available without expending a curse slot.
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