Symbiont communicates with images and emotions, it does not have the ability to “Speak” and must be interpreted.
Once awakened the Symbiosis is permanent, and as the character levels the bond grows closer and the character becomes a hybrid crystalline version of their race and class.
Awakened Symbionts provide an additional spell slot of each level.
Awakened Symbionts provide advantage on all wisdom saving throws
Awakened Symbiont has “Psychic hp” equal to the characters hp, and all psychic damage is instead taken by the Symbiont, if it falls unconscious the protection leaves and you lose access to all symbiont feats until after you have completed a long rest.
Each time your character would gain a feat/stat boost you also gain a Symbiont action that can be performed once per long rest for each checkpoint.
Symbiont Actions:
Psionic Burst: Deliver a Psionic attack at targeted creature and all non friendly creatures within 30 yards. Creatures affected can make a will save for half, DC 10 + primary stat modifier and proficiency bonus. Psionic burst deals 1d10 damage per character level.
Psionic Protection: Envelope a friendly target in a shroud of psionic energy, providing Temporary hit points and damage reduction for the duration. Psionic protection lasts rounds equal to character level Temporary hitpoints is 1d6 per character level Psionic Shift: As a replacement of your move action you may instead teleport to any unoccupied space that you can see. This movement does not provide an attack of opportunity.
Psionic Manifestation: You manifest a Psionic image in an unoccupied space that you can see. All enemy creatures must make a will save DC 10 + primary stat + proficiency bonus to detect that it is not a solid creature. If the creature fails they believe the manifestation to be real. When a creature believes the manifestation to be real all attacks against them happen with advantage, and attacks from the owner of the manifestation deal an extra 1d4 psychic damage per character level.
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