Heart Of The Cards (Pact) Image
Prerequisite: ,m,
 

Check pact of the Deck in HB bc im poor

You gain a magic deck of cards from your patron. After a long rest, you may draw one card, gaining the benefit granted by the card until the beginning of your next long rest.

The Fool: You take half damage from falling, and do not suffer ill effects from heat or cold. You also gain the Rustic Hospitality feature from the Folk Hero background.

The Magician: You have advantage on your first Arcana check of the day. Choose one Wizard cantrip. You can cast it today as if it were a Warlock cantrip.

The High Priestess: You have advantage on your first Nature check of the day. Choose one Druid cantrip. You can cast it today as if it were a Warlock cantrip.

The Empress: You have advantage on your first Persuasion check of the day. You can cast suggestion by expending a warlock spell slot today.

The Emperor: You have advantage on your first Intimidation check of the day. You can cast command by expending a warlock spell slot today.

The Heirophant: You have advantage on your first Religion check of the day. You gain the ability to use the cleric’s Turn Undead feature once today, with the following changes:

You can only target a single creature
The DC to turn it is determined using 8 + your Deception bonus
The Lovers: You can use an action to know what a creature most desires. Following the use of this action, you gain advantage on all Charisma checks targeting that creature for a number of rounds equal to your Charisma modifier.

The Chariot: You gain a +10 bonus to your movement speed for the day.

Strength: You have advantage on your first Athletics check of the day. You also count as one size larger for purposes of lifting and carrying.

The Hermit: You have advantage on your first Survival check of the day. You also gain one benefit of your choice granted by the Ranger’s Natural Explorer feature.

Wheel of Fortune: Draw two cards from The Deck today. Gain both benefits.

Justice: Today, when fighting creatures you have witnessed breaking the law recently, your critical hit range increases to 19-20. “The law” in this case could be the law of the land you’re currently in, the law of the land you are from, or your own personal “law” or code of conduct.

The Hanged Man: You gain no usable benefit from the Deck today but you gain one piece of meta knowledge, as chosen by the DM.

Death: You have advantage on death saving throws today.

Temperance: You don’t need to eat, drink, or breathe today.

The Devil: You have advantage on your first Deception check of the day. You also have resistance to fire damage today.

The Tower: You gain the ability to take the Dodge action for free on your turn, but when you do, any attacks you make have disadvantage for that round.

The Star: Gain Darkvision for today. If you already have darkvision from another source, the range increases by 30 feet.

The Moon: You have one free use of Disguise Self today. Use it well!

The Sun: Today your initiative is whatever you want it to be, regardless of what your game statistics would say.

Judgment: You may permanently change your alignment by one step. All creatures that previously knew your alignment think it was always the new one.

The World: Today, you may gain the benefit of a long rest during one of your short rests. After this has been used, it cannot be used again until this card is drawn again.

Heart Of The Cards (Pact) Image

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