Vampirism Image

Advantage on strength throws and attacks during night speed double

Disadvantage on strength throws and attacks during day speed halved

 

+1 persuasion and deception

 

Feeding on humanoid satiates disadvantage for one day (straight rolls during day)

 

Weakness to fire.

 

Cannot enter temples, becomes enemy of Meridia/vampire hunters.

 

1 level spell Vampiric Drain

You outstretch your hand and pull the life force from another creature within 15 feet of you.

1d6 1 level

2d6 2 level

3d6 3 level

 

2 level spell Invisibility

Invisible until detected or until in daylight.

 

3 level spell Vampiric control

Creature must make a wisdom DC12 save or be under players control. Will only work on creatures whose CR is half your level.

 

Cantrip: Bat form

Temporarily turn into a bat. Strength becomes 1, hp becomes 1 while in this form.

 

Darkvision 120ft

 

Once a month real time can turn vampire.

 

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