You have inscribed sigils onto your skin, using rare components and secret rituals. These sigils might be ancient Runes, complex geometric glyphs, or words in one of the extra planar languages, such as Abyssal, Celestial, or Sylvan.
You gain a bonus to your speed, armor class, and to unarmed strike damage equal to your Charisma Modifier while you aren't wearing medium or heavy armor, and aren't unconscious of incapacitated.
You gain 3 Elemental Atunements, which you regain when you finish a long rest.
As a bonus action, you can spend an Elemental Atunement to cause your body to emanate elemental energy for 1 minute. You choose 2 elemental damage types when you take this feat, and you can choose either element when you activate this ability. Your unarmed strikes deal damage of that type. You ignore resistance to damage of that type when dealing damage with unarmed strikes.
You can instead use that energy to enhance your physical capabilities. You can spend 1 Atunement to cast Enhance Ability, the Absorb Elements spell, or to double your walking speed and jump distance for 1 minute.
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Posted Jun 7, 2019Hey uh, not sure why but I can't select any elements when choosing this feat. If you could update it, that'd be swell.
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Posted Sep 20, 2019I love the feat! Unfortunately, the choice of elements does not function, so maybe update that, if you can!
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Posted Aug 6, 2020How does the movement addition work exactly? You can't just move 1 foot or 4 foot when everything is in 5 foot increments. Could you help me to understand this please?