Prerequisite: proficiency with Alchemist Supplies.
You've learned to craft a fluid capable of storing magic.
By choosing a spell you could cast, expending an appropriate spell slot, and passing an Alchemist Supplies skill check the DC for which equal 12 + the spell level. You can create a potion with the following properties. on a failed save the spell resolves immediately, targeting you.
- If drunk the consumer is either Afflicted by or may cast the spell. chosen when you craft it.
- If thrown on a creature or object it is affected by the spell.
- If mixed with another potion the effects are changed by the DM.
Comments