You have practiced extensively with a strange and exotic weapons, gaining the following benefits:
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You can ignore the special, and loading property of the Blowgun, Lance, or Net.
- You can roll a d6 in place of the normal damage from the Blowgun, Net, Sling weapon attack.
- When you hit a creature with a weapon attack with a Flail ,Sickle ,Trident, War Pick, or Whip you can deal an extra 1d6 damage or forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
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Posted May 20, 2023yo GiantDwarf! Would you mind PMing me how you coded this feat? I'm curious how you did a few of the cool tricks with it. Thanks!