Fastest Hand Image
Prerequisite: Requires a dexterity modifier of 16 or higher
 

You use your lightning quick hands and reflexes to pull ahead of your opponent and drop them before they can clear leather

  • When you roll for initiative, you can choose to initiate a quick draw using a one handed ranged weapon or a thrown weapon with the finesse property you have on your person.
    Pick a creature that you can see, and make a slight of hand roll against their initiative roll. If your roll is higher than theirs, then you may make a single attack roll against that creature at advantage.

Because of the speed this requires, you may not benefit from any features that would effect your to-hit modifier (for example, sharpshooter's -5 to hit, bardic inspiration, etc.) and can only roll with your base to hit modifier, including any bonus that comes from the weapon itself (for example, a +1 crossbow would still function as a +1 crossbow)

  • If another creature has this feat and you attempt a quick draw against them, you instead make an opposed sleight of hand check.

If you initiate a quick draw out of combat, you instead use their passive perception as the DC, and it allows you to inflict the surprised condition on your target even if you otherwise would not. This does not override the alert feat.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2021 2:08:08 PM
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7/16/2022 9:25:19 PM
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Fastest Hand Image

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