Your animal nature has made you fleet of foot, but it sometimes gets the better of you.
Your speed increases by 10 feet, but any time a tiny beast moves or a tiny object is thrown within 30 feet of you, your DM can have you make a DC 10 Wisdom saving throw. On a failure, you must spend all possible movement attempting to catch the creature or object, taking the Dash action if necessary.
This effect ends after 6 seconds (1 round of combat), or when the creature or object is caught. After this effect ends, or on a successful save, you are immune to it for the next 24 hours.
Yeah, sure, Labra Cadabrador was a legendary hunter and powerful illusionist... but one brightly colored ball could really make the guy lose his head for a few seconds.
— unknown adventurer, overheard at a tavern
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Posted Sep 9, 2021This isn't intended to be used as a normal feat, but instead as a fun bargain between DM and player.
This is a quick first iteration; I might revisit this at some point to add snippet text and maybe an Action (since this might proc in combat).