Prerequisites: Wisdom13 or higher
You have trained and honed yourself in the way of elemental lightning, and have come away with rudimentary ki abilities in that field. You gain the following benefits:
- You gain 1 ki point and regain all of these expended ki points when you finish a short or long rest. You can spend these points to fuel various ki features.
- You may cast the cantrip shocking grasp.
- Shocking Grasp
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Shocking Grasp Evocation cantrip Casting time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have an advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach the 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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- Shocking Grasp
- You may expend 1 ki point to cast the spell thundershock.
- Thundershock
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1st-level evocation Casting time: 1 action Range: 60 feet Components: V, S, M (A chunk of electrically conductive metal) Duration: Instantaneous
You thrust your hands outward and burst forth an arc of lightning into a target you can see within range. That target must make a Constitution saving throw. On a failed save, it takes 2d4 lightning damage and is incapacitated until the start of its next turn. On a successful save, it takes half as much damage and isn't incapacitated.At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, it fires one additional arc of lightning for every level beyond the 1st. You can choose the same target or new ones for each additional arc.
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- Thundershock
- Both spells use Wisdom as your spellcasting ability.
In addition, you may manifest your mastery over electricity in more minor ways:
- You are in tune with the natural magnetism of the world, and always know which way north and south are. As a result, you cannot get lost while exploring.
- You can use an action to discharge a harmless arc of electricity into a point within 10 feet of you. You can bend this arc into crude shapes that you desire, or cause it to emit a tone of your desired pitch audible up to 60 feet away.
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