Prerequisite: Requires at least 10 levels in Sorcerer
Your time spent studying and handcrafting your spells grants you the following benefits:
- As an action, you can touch one simple or martial non-magical weapon. Until you finish your next long rest, the weapon has a bonus to attack and damage rolls equal to your charisma modifier, it counts as magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and whoever uses it has proficiency in it. You can only have one weapon under this effect at any time.
- You can add your charisma modifier to your constitution saving throws.
- As a bonus action, you can touch a creature (including yourself) and expend 1-3 sorcery points. You give the creature 1d6 temporary hit points equal to the amount of sorcery points you expended. You can use this feature a number of times equal to your proficiency bonus and regain the ability to do so when you finish a long rest.
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