Ranger fix
These Feats are there to fix the very un-fun Ranger class, and give players some choices for what they want to focus on.
take this feat at level 1
Favored Enemy
You gain a +1 bonus to attack and damage rolls against your favored enemies, and to the Spell save DC your favored enemies has to make if targeted by a Ranger spell you cast (example: your favored enemy is goblins and and you cast Conjure Barrage on a zombie and a goblin, only add the bonus to the DC the goblin must make). This bonus is improved to a +2 at Ranger level 9, and to a +3 at Ranger level 17.
Spellcasting
all Ranger spells that begin with "The next time you hit a creature with a weapon attack (of any kind) before this spell ends" or similar (e.g Lightning Arrow, Ensnaring Strike, Hail of Thorns and Zephyr Strike), does not require concentration any more but you can only have one of those spells running at a time.
choice
In addition to this, at Ranger level 2, select one of the following Feats you will get: Ranger fix Druidic Ranger, Ranger fix Skillful Ranger, Ranger fix Friend to Animals, or Ranger fix All Around Ranger. (because dndbeyond make it more difficult than it needs to be to make f"#¤%&/() Homebrew, you have to make these feats yourself)
Expertise
In addition to this, at Ranger level 4. Choose two skills in which you have proficiency. You gain expertise with these skills, which means your proficiency bonus is doubled for any ability check you make with these. The skills you choose must be ones that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Roving
at Ranger level 6. Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed. (must be done manually)
Tireless
at Ranger level 10. whenever you finish a short rest, your exhaustion level, if any, is decreased by 1. (must be done manually)
Foe Slayer
In addition to this, at Ranger level 20. replace Foe Slayer with Master Survivalist.
Master Survivalist
- At 20th level, you become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.
- In addition to this, You have advantage on all ability check you have Expertise in.
Ranger fix Feats
All Around Ranger
- In addition, choose one 1st-level spell from the Ranger's spell list, that you now know but it doesn’t count against the number of ranger spells you know.
- Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
- You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Blind Fighting
You have blindsight with a range of 10 feet (must be given manually). Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Druidic Ranger
You learn two cantrips of your choice from the druid's spell list.
- In addition, choose three 1st-level spells from the Ranger's spell list, that you now know but it doesn’t count against the number of ranger spells you know.
- Wisdom is your spellcasting ability for these spells.
- You can cast any Ranger spell you know as a ritual if that spell has the ritual tag.
Friend to Animals
you are a Friend to all Animals. You gain the following benefits:
- You gain proficiency in the Animal Handling skill and expertise.
- You learn the find familiar spell and can only cast it as a ritual.
- You have the ability to communicate in a limited manner with beasts. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Skillful Ranger
- You gain one tool proficiency of your choice, and fluency in one language of your choice.
- Choose two skills in which you have proficiency. You gain expertise with these skills, which means your proficiency bonus is doubled for any ability check you make with these. The skills you choose must be ones that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
- In addition, choose one 1st-level spell from the Ranger's spell list, that you now know but it doesn’t count against the number of ranger spells you know.
Previous Versions
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9/12/2021 10:44:13 PM
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