Prerequisite: the ability to cast at least one spell
When you choose this Feature you choose one of the following Damage Types: Acid, Cold, Fire, Lightning, Poison, Radiant, or Thunder.
When you would be affected by anything that deals the chosen Damage type you may instead redirect the energy to empower your own spells. You are treated as though you have resistance to that damage type and if the next spell cast deals damage of the chosen type you can increase that damage by the amount of damage that was prevented.
If you do not cast a spell that makes use of this effect on your next turn you take the damage that was prevented immediately.
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