Fundamentalist Mage Image
Prerequisite: Know no Spells higher than 1st level. the ability to cast at least one spell.
 

You have devoted yourself to the fundamentals of magic, and have gained the following benefits as a result.

  • Your spell slots of 2nd level or higher convert to 1st level slots equal to the total level of all slots.
  • You may learn spells of 1st level and lower from any class' spell list.
  • You gain a number of trick dice equal to your total caster level. These dice are d4 and increase in size at 6th, 10th, and 15th level. They may be used to activate one of the following tricks when you cast a spell.
    • Overloading trick - the spell does additional damage Equal to your Proficiency bonus + the trick dice result.
    • Homing trick - the attack roll for a spell increases by the trick dice result.
    • Evasive trick - when you cast a spell at a target that is within melee range of you, you may increase your AC by the trick dice result until your next turn.
    • Menacing trick - the target must pass a Wisdom save or be frightened by you, the dc for this is equal to (8 + your Spellcasting Ability Score Modifier + the trick dice result.)
    • Altering trick - you may expend a Trick Die to change a damage type from Acid, Cold, Fire, Lightning, Poison, Radiant, or Thunder. To another from that list.
    • Bouncing Trick - when you cast a spell that deals damage you may have it deal one dice worth of damage then jump to another target half its range away, repeat this until all damage die and the trick dice are used.
    • Enduring trick - the spells duration is multiplied by the dice roll.
    • Empowering trick - the save dc of the spell increases by the trick dice result.
Fundamentalist Mage Image

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