Prerequisite: Requires a Strength score of 15 or higher Requires a Constitution score of 16 or higher.
To use this ability the user also must have 0 levels of exhaustion and be above 25% of their hit points. Additionally when activating if music is not being played roll a 1d20, if it is 5 or below it will not trigger and can not be used until a long rest. When dropping to 10% hp or lower roll a 1d20, if it is 15 or above you will automatically go into Limit Breaker mode. When used, the user can pick up to 5 targets and the user uses a action to charge all of the adrenaline in their body and gain the following effects.
Positive:
- All damage dealt is additively multiplied by 2.0x.
- When rolling attack roll a extra 1d4 and subtract from your attack. You do not have to roll the extra 1d4 if you roll a 19 or a 20.
- Rolling a 19 on a attack will be changed to a 20.
- The user can not drop below 10% hp unless it is hit by an attack that deals 75% of their max HP.
- Their movement speed is increased by 2.0x.
- They gain a additional action that can only be used to attack.
- Advantage on athletics checks
Negative:
- The Limit Break mode can only last a maximum of 10 minutes
- Limit Break mode will end if the user has not made a melee attack on a enemy in 4 turns.
- The user can not do anything except hunt and kill the targets they selected when in the mode.
- After Limit Break mode is over the user is set to 5th level exhaustion and faint. The first long rest they preform will set them to 3rd level exhaustion.
Conditions:
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Posted Sep 15, 2021First time every making something homebrew so be gentle.
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Posted Nov 13, 2021Lord what was I thinking when I made this.
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Posted May 30, 2022Lol, the two different reactions