Time spent Tinkering and Inventing has paid off, granting you the following benefits:
- Increase your dexterity or intelligence score by 1, to a maximum of 20.
- You gain proficiency with Tinker's tools if you don’t already have it.
- You have the ability to create traps, containers, and other trinkets. You can create items like these for half their value as well as creating these items in half the time.
- Traps you create can have additional effects. When you create a trap (using the Hunting traps, Net, or Caltrops as options) choose from one of the 6 options to add to it. Adding one of these options increases the cost by 10 GP.
- Add 1D4 to the damage dealt
- Increase the DC by 3
- On failed save target is prone
- On failed save target takes 1D4 bleeding damage until the trap is removed
- Target is pulled 10ft in a direction you previously decided
- Trap/Item explodes in a 10ft radius dealing 2D8 bludgeoning damage. targets make a dex save taking half on a success
Previous Versions
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9/16/2021 5:54:56 AM
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1
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Coming Soon
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