Prerequisite: Requires a Dexterity score of 14 or higher.
All stealth and sleight of hand checks you make have advantage.
Whenever you see an item worth two gold pieces or more, roll, a wisdom saving throw, with a DC of 10. If you fail this saving throw, you must do everything in your power to steal that object. Once you have stolen an item, you are immune to this effect for two hours. Once you have seen an item and resisted the check, you no longer have to make a saving throw for that item. Whenever you resist the urge to steal, you are immune to this effect for 1 hour.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/16/2021 5:44:52 PM
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6
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0
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5e
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Coming Soon
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