Embrace Death´S Possibility Image
Prerequisite: Requires a 3 continous Death Saves Failures
 

You have closer to death´s door than anyone in your party. That she has been having a liking to you giving you a blessing in disguise.

The player character has failed more than 30 or more Death saves in the entire campaign that an aspect of death has cursed the player with a curse.

When the player's death saves have check all in failures, roll a d20, and depending on the roll, apply the following effects.

1- Your spirit perish and your body becomes ashes.

2- Your body becomes a pack of rats and will target any visible creature and attack it.

3- Your body will erupt in pure acid after 3 turns and all creatures close to 30 feet will have to do a Dex Save trow or take a 1d10. If the roll is 10, they take an extra 1d5. If the roll is 5,  they take an extra 1d3, If the roll is 3, they take 1d2.

4- Your hands reanimate as Clawing Claws and with 1 Will-O´-Whisp. These creatures will attack any creature in their sight.

5- Your body shifted into 4 Mephits. Dust Mephit, Magma Mephit, Mud Mephit, Steam Mephit. These creatures will attack any creature in their sight.

6- Your body ignites itself as a 5 feet ball of fire. Each player´s/creature´s turn the ball of fire will grow 1 foot. If it grows more than 20 feet all creatures must do a Dex Save trow or take a 2d10. If any creature dies by the ball of fire, their bodies will turn into a 10 feet ball of fire. If more than 3 creatures die by the ball of fire, all balls of fire that come out from them are 15 feet.

7- The player must roll a 1d2

If the roll is 1, there can re-roll a death saving. On passing they survive and if on failure, they roll once more Embrace the Judgment. If the other 2 rolls of Embrace the Judgment are 7, the player will roll automatically a 20.

If the roll is 2, they survive with 1 hp. If they have a healing potion, they are able to drink it without wasting an action.

8- Your body loses all its flesh and a Skeleton comes out from it with a sword and shield at hand. This creature will attack any creature in its sight.

9- Your body reanimates, thus becoming a zombie. Roll a 1d20. If the roll is 10 or lower, the zombie will attack any creature at his sight. If you roll an 11-19, you can control the creature as long as the battle lasts. If the roll is 20, you can fully control the creature and can play as the zombie.

10- Your body becomes ashes but your spirit still has the will to fight.

Roll a 1d20, If your roll is 10 below, you become a Ghost and can continue fighting. If the roll is 11 to 19, you become Wraith and can continue fighting. If your roll is a 20, you become a Lich and can continue the fight but until all creatures are dead or have scape. 

If the player became a Wraith or a Lich, they will disappear after the battle.

If the player became a ghost, he can continue playing with the party as a ghost.

11- Yor body morphs into a Ghast. This Ghast will attack any creature at his sight.

12-Your body and soul had perished but any armor that you were equipped with has not. Any armor that the player had on will become Animated Armor and will fight against the creature was fighting against. Once the battle is over, the armor will disintegrate itself

13- Evey turn passes your body will start shifting. After 20 turns had passed, your body will explode and a Bone Devil will come out of it. This creature will attack any creature at its sight.

If the battle was ended before the 20 turns had passed, the DM will put an X timer and after X has ended,  your body will explode and a Bone Devil will come out of it. X will be the turn that was left times 10 minutes.

14-Your body rapidly morphs into a Gelatinous Cube and it will be unmovable until it gets attacked or touched by anything. Once it gets attacked or touches, it will attack the creature or thing that disturbed it.

15- Your body starts to leek black blood and small sparks of fire start dancing around your body. A small voice is heard chanting. Players have to ability to do an Arcan check, if pass, they will understand that the chanting is a ritual and they can use an action point to stop the chanting. If not, after 10 turns the body will explode and from it, a Horned Devil will appered.

16- If players investigate your body, they will find a small Pseudodragon, this familiar is your soul. If you are able to find a body, you can transfer your soul into it.

17- If the players defeated every creature, you have a chance to roll a 1d20. If the roll is 10 or below, you will die on the spot. If the roll is 11-19, you are able to live with a 1 hp. If the roll is 20, you are able to stand up with half your hp.

18- If any players investigate your body after death, they will find a dragon egg. Roll a 1d2. 

If the roll is 1, your soul will be inside the egg and you will be able to be reborn as a dragon. 

if the roll is 2, the soul of the most powerful creature will take over the egg thus will be reborn as a dragon.

19- You can feel life returning back to you, thus you gain all your life back with an extra action for the rest of the fight.

20- Your body and soul transcends. You meet all the creatures of the multiverse. As you gain the knowledge, you are able to cast one Wish and you return to the fight with all full. 

Life/Items/Spells Slots/Etc

All the knowledge that you receive in this transcendency will disappear from your body, mind, and soul the moment you return.

The wish has no limits (depending on what the DM says and determines its limits), and once you cast it, your soul will perish.

Embrace Death´S Possibility Image

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