Hemocraft Initiate Image
Prerequisite: Requires an Intelligence Score of 13 or higher
 

You’ve studied Hemocraft, the arcane magic used by Blood Hunters, and have figured out how to use it. You gain the following benefits.

  • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  • You gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You gain one blood curse of your choice, detailed in the “Blood Curse” section at the end of the Blood Hunter class description.

    While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table (if you are not a Blood Hunter your Hemocraft Die is a d8). An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse.You can use this feature once per short or long rest.

Previous Versions

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7/24/2021 7:04:21 PM
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9/11/2021 6:14:35 AM
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Hemocraft Initiate Image

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