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Once per long rest as an action, one creature within 30 feet of you that you can see, must succeed on a DC 17 Wisdom saving throw of you can take hold of its body. If the creature fails you take over its body and can control it. Each turn, on your initiative, you can choose one of three actions: 

Move: Move up to the creatures speed, this movement does provoke opportunity attacks.

Attack: Attack one creature within melee range. 

Kill Host: The host must make a DC 16 Constitution saving throw. On a fail the target explodes, killing it unless it has over 50hp remaining. On a pass the creature wears off the possession regaining control over its body.

Using this feat renders your original body incapacitated until you use a bonus action to regain control or your body takes damage. Using this feature gives you one rot point.

Possesion Image