You use shields not just for protection but also for offense. You gain the following benefits while you are wearing a shield on your off hand:
- If you take the Attack action on your turn, you can use a bonus action to try to Shove a creature within 5 feet of you with your shield:
- The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.
- If your off hand shield has the Spiked property, it does 1D6 Piercing damage on a successful Shove attack. This damage does not get increased by any ability modifier.
- If your off hand shield has the Spiked property and a magical bonus to Armor Class, then this bonus also counts as a Damage bonus and damage done by Shove is considered an attack with a magic weapon.
You gain the following benefits while you are wielding two shields as your only weapons:
- You can use the shield in your main hand to attack. For this attack, the shield counts as a Strength-based melee weapon with which you are proficient. A basic shield does 1D6 bludgeoning damage. Your Strength-based damage modifier applies to attacks with the main hand shield.
- If you are able to make multiple melee attacks with your main hand, you may make those attacks with the shield in your main hand. You cannot change between the main hand shield and other main hand weapons during multiple attacks taken on a single Attack action.
- If your main hand shield has the Spiked property, its base damage changes to 1D8 Piercing.
- If your main hand shield has a magical bonus to Armor Class, then this bonus also counts as an Attack and Damage bonus and the shield is considered a magic weapon.
- You gain the AC bonus from the shield in your off hand, but not from the shield in your main hand.