You have experienced a great trauma in the past that haunts you to this day.
When a party member you favor is attacked, make a DC 18 WISDOM save. On a failure, make a physical melee attack against the nearest creature and continue to do so for a total of 5 turns. This save can be repeated at the end of each turn.
Allies can try to snap you out of it by making a DC 16 PERSUASION check.
On a save, you retain control of your faculties and can act as normal.
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