Prerequisite: Proficiency in the Medicine skill.
Even in the midst of battle, you radiate with kindness. Even hostile creatures may have second thoughts about harming you. You gain the following benefits:
- Whenever you make a Wisdom (Medicine) check, you gain a bonus to the check equal to your Intelligence modifier (minimum of 0).
- You can now choose to make ranged attacks, spells, and spell attacks non-lethal.
- When a creature targets you with an attack, you can force them to make a Wisdom saving throw against a DC equal to your passive Charisma (Persuasion). On a failed save, they can’t target you again until the beginning of their next turn. On a successful save, you cannot use this ability again until you complete a long rest.
Comments