The weave of magic is inherent to all living things in the land of Zeldris. Whether this exhibits itself through an enhanced intuition, parlor tricks or more powerful magics depends on the person. Most adventurers in Zeldris have a fairly strong connection to magic in comparison to common folk, its what keeps them alive.
You learn one cantrip of your choice, however both the cantrip and the following spell must be from the same school of magic. You also learn one first level spell of your choice, which you can cast once per long rest without expending a spell slot. You regain the ability to cast the spell when you finish a long rest. You may choose Wisdom, Intelligence or Charisma as your spellcasting ability for the spells.
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