Frenzied Skirmish (Homebrew) Image

Once per long rest, when you hit a creature with a melee attack using a weapon while wielding a separate melee weapon in each hand, your attack deals an extra 2d6 damage, and you can make one additional melee attack using your other weapon against a creature within reach. On a hit, your attack deals an extra 2d6 damage, and if both attacks hit the same target, until the end of your next turn, the target’s speed is reduced to 0. Any creature that takes damage from this ability has the Incapacitated condition until the end of your next turn. Additionally, before or after your second attack, you can safely move up to your speed.

Frenzied Skirmish (Homebrew) Image

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