Prerequisite: Completion of Theogenesis with a focus on music and/or trickery domain
Being a God certainly comes with some perks. Each of these is added for you as long as you still have a portion of your divine spark:
- Truesight. You gain truesight out to 60 ft.
- Immortality. If you die, you return to life at the major temple devoted to you
- Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
- Charming Song. When you sing a song, all creatures that are able to hear you must succeed on a DC 20 Wisdom saving throw or be unable to choose you as the target of an attack or spell. This lasts until the start of your next turn.
- Mischief. You are unable to resist the urge to cause mischief. In every round of a battle, there is a 1 in 4 chance that you will submit to this impulse and a random chaos effect will occur. Roll on the wand of wonder table in the Game Master's Guide. Apply the effect (whether it says "you" or "target") to a random creature within 30 ft. Allies are never targeted with the effects of lighting bolt, fireball, or petrification.
- Legendary Resistance (3/Day). If you fail a saving throw, you can choose to succeed instead.
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