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+1 Bonus to Highest Ability Score (if two or more are tied, player chooses)

Choose from the following based on level (cumulative)

5–6      Darkvision, levitate (usable 2/day), or detect object (usable 2/day)

7–8      Dimension door (usable 1/day), energy bolt cantrip (choose energy type on gaining the power), or cure wounds (usable 2/day)

9–12    Enchantment resistance (advantage on saves against magical effects), elemental resistance (choose one element)

13–16  Finger of Death (1/day), incorporeal form (1/day), or teleport 1/day)

17–18  Psychic blast, phase door, or wave of life

19–20 Damage reduction, immortality (self), or shapechange

 

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