+1 Bonus to Highest Ability Score (if two or more are tied, player chooses)
Choose from the following based on level (cumulative)
5–6 Darkvision, levitate (usable 2/day), or detect object (usable 2/day)
7–8 Dimension door (usable 1/day), energy bolt cantrip (choose energy type on gaining the power), or cure wounds (usable 2/day)
9–12 Enchantment resistance (advantage on saves against magical effects), elemental resistance (choose one element)
13–16 Finger of Death (1/day), incorporeal form (1/day), or teleport 1/day)
17–18 Psychic blast, phase door, or wave of life
19–20 Damage reduction, immortality (self), or shapechange
Comments