Adrenaline Surge (Dexterous Rage) Image
Prerequisite: Requires a Dexterity score of 13 or higher.
 

You have learned to focus your adrenaline into quickening your abilities. As a bonus action, you can enter a surge once between long rests:

While surging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Acrobatics checks, Sleight of Hand checks, and Dexterity saving throws.
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • Additionally, when you take this feat, choose one of the following benefits for while you are surging:
    • You gain a +2 bonus to damage rolls whenever you make an attack with a melee weapon using Dexterity.
    • Opportunity attacks against you have disadvantage.

You can’t cast or concentrate on spells while surging.

Your surge lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your surge on your turn as a bonus action.

Previous Versions

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Adrenaline Surge (Dexterous Rage) Image