
Prerequisite: Requires a Dexterity score of 13 or higher.
You have learned to focus your adrenaline into quickening your abilities. As a bonus action, you can enter a surge once between long rests:
While surging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Acrobatics checks, Sleight of Hand checks, and Dexterity saving throws.
- You have resistance to bludgeoning, piercing, and slashing damage.
- Additionally, when you take this feat, choose one of the following benefits for while you are surging:
- You gain a +2 bonus to damage rolls whenever you make an attack with a melee weapon using Dexterity.
- Opportunity attacks against you have disadvantage.
You can’t cast or concentrate on spells while surging.
Your surge lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your surge on your turn as a bonus action.
Previous Versions
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9/23/2021 7:07:28 PM
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