
Prerequisite: Requires a Dexterity score of 13 or higher and proficiency in Whip
The whip holds no secrets for you.
- Increase your Dexterity score by 1, to a maximum of 20.
- As an Attack Action, you may use your whip to perform a Trip Attack or Disarming Attack. You may use your attack roll in place of the ability check.
- While you are wielding a whip other creatures provoke an opportunity attack from you when they enter your reach.
- You treat Whips as light weapons.
- You may use a whip to extend your range as part of an Athletics or Acrobatics check.
- You may use a whip to make a Sleight of Hand check to fasten it to an object within range.

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