You are expertly trained in the art of battlefield medicine. You gain the following benefits:
- You gain +1 to your wisdom score.
- When using a healer's kit on an unconscious creature, the creature becomes stabilized and regains 1+ your medicine check's scores worth of health (i.e. if your medicine skill is 5, the target will be at 6 health points).
- With the use of a healer's kit per target creature, you allow that number of creatures to expend their total number of unused hit die to heal themselves without taking a short rest.
- With the use of a healer's kit per target creature plus a medicine skill check, you can neutralize the effects of any toxins/venoms/poisons:
- Weak toxins/venoms/poisons (DM/GM discretion, minimum medicine check roll of 14).
- Medium toxins/venoms/poisons (DM/GM discretion, minimum medicine check roll of 17).
- Strong toxins/venoms/poisons (DM/GM discretion, minimum medicine check roll of 20).
- Lethal toxins/venoms/poisons (DM/GM discretion, minimum medicine check roll of 23).
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