Marked by the trickster God, Leira, certain traits have been granted to you:
Once per long rest, you can use your action to touch a willing creature to give it advantage on Dexterity (Stealth) checks for up to 1 hour.
You have advantage on Charisma (Deception) checks.
When you finish a long rest, make a Wisdom saving throw (DC 15). On a failed save, you gain 1 Offering point.
When the creature acquires 3 Offering points, Leira will call you to her realm in Limbo, asking a task of you. If you choose not to accept the task, you immediately drop to 0 hit points, and your soul remains in Limbo.
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