Prerequisite: Requires a Dexterity score of 13+ (including the feat bonus)
After years of practice, you have uncanny aim with all thrown weapon attacks (including improvised weapons) that rely on precision. You gain the following benefits:
- Increase your Dexterity score by 1, to a maximum of 20.
- You do not suffer disadvantage from being too close or too far from your target.
- You do not suffer disadvantage when your target is behind 1/2 or 3/4 cover.
- Whenever you throw a weapon (i.e. a bottle, stones, a dagger, etc.), reroll your attack roll until you achieve a 10+ on a d20. The result of this roll will be your attack roll.
- You can throw two objects per action instead of one.
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Posted Oct 29, 2019Just a heads up, a creature has a +2 to AC and Dex saves when behind 1/2 cover and a +5 to AC and Dex saves when behind 3/4 cover, not disadvantage