Rush Image

Years of constantly running around and nonstop close-quarters combat have hardened you and given you inhuman endurance and unmatched sprinting speed, making you able to close distances between you and your foes at speeds that others could only dream of.

If an enemy is within 60 feet of you, you can roll an Athletics check to sprint directly at the enemy, making one melee attack as soon as you are within 5 feet. This melee attack is rolled using either Dexterity or Strength, and will deal an additional 3d4 damage. If you have not run the full distance of your rush, you will then cover the remaining distance as if you had hit the enemy as you ran past them. Alternatively, if either the enemy is at the maximum distance for a rush, or if you choose not to continue moving, you will grapple the enemy instead.

Rush Image

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