Lex'rak Sorcery Points Image
Prerequisite: Spellcasting or Pact Magic feature
 

The lute Lex'Rak was enchanted by the druids of Oen'Rak, allowing the wieldering to alter how their spells function. The lute holds three charges, and regains any spent at dawn. THey can be used on the following abilities:

Quicken Spell:

When you cast a spell that has a casting time of 1 action, you can spend 2 charges to change the casting time to 1 bonus action for this casting.

Depending on how Lex'Rak is tuned, it gains access to one of the following abilities.

Careful Spell

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 charge point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.

Empowered Spell

When you roll damage for a spell, you can spend 1 charge to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.

You can use Empowered Spell even if you have already used a different option during the casting of the spell.

Subtle Spell

When you cast a spell, you can spend 1 charge to cast it without any somatic or verbal Components.

Lex'rak Sorcery Points Image

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