Launch Star Image
Prerequisite: Must be a Luma. Needs to be at least 12th level.
 

You have mastered your transformation skills as a Luma. As a result, you have unlocked a special form in which you can ease travel across the cosmos.

As an action, you can transform yourself into a Launch Star. When you do so, choose a point of destination within a 10 mile radius which you have visited before, and is on the same plane of existence as you. The place then becomes the star's target destination. You can't move or act while in this state, but you can speak. In each round, one creature of size Large or smaller can enter the Launch Star and immediately be launched towards its destination at high speeds. Once a creature has used it, it can't be used again until the start of the next round.

The Launch Star shares the same HP and AC as you. It stays active for 1 minute before disappearing, in which the caster can choose to be transported immediately to the target destination, or to stay behind. It can be dismissed beforehand with the use of a bonus action, in which the same effect applies. The spell ends prematurely if you lose concentration (as if you were casting a spell), or if you drop to 0 HP.

To determine whether you successfully arrive at your destination, roll a d100. The result is determined by the "Very familiar", "Seen casually", or "Viewed once" columns seen in the Teleport spell table, depending of your level of familiarity with the place. Ignore any "Mishap" results. The "Off Target" and "Similar Area" results must be confined within the same 10 mile radius.

Before arriving at the destination, each passenger besides the caster must make an DC 15 Acrobatics check. On a success, they land safely on their feet. On a fail, they fall prone. Upon a critical failure (nat 1), the player receive 3d10 bludgeoning damage in addition of falling prone.

Once you have used this feature, you can't use it again until you finish a long rest.

Launch Star Image

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