Prerequisite: The ability to cast at least 3 necromancy spells, one of which must must be able to raise/animate an undead creature.
You have studied the dark art of necromancy to such an extent you gain the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- The spell ‘Ray of Enfeeblement’ is added to your spell list and no longer requires concentration to cast.
- Undead under your control gain a +1 to attack and damage rolls, and gain proficiency in all weapons and armor. They still are raised/summoned with their base gear, the caster must provide any additional gear outside of their stat block. The gear they have is in too poor of condition to sell and you must expend the same amount of gold as if you were crafting the item in order to restore it into something that can be used or sold by anyone outside of that undead.
- By expending 150gp and preforming a 4 hour ritual you can transform one of your arms into an undead limb. You can touch a creature within range and force them to make a constitution saving throw, on a fail they take 2d8 cold damage and are stunned for 1 minute. They can make a constitution saving throw at the end of their turn to end this condition. On a success they take half damage. The saving throw for this is 8+proficiency bonus+The modifier of the score you increased with this feat. You can use Chilling Grasp a number of times equal to your proficiency bonus and regain uses after a long rest.
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