Wild Touched (Intelligence) Image

Your exposure to the chaotic influence of Wild Magic changed you, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You learn one 1st level spell and one 2nd level spell as determined below. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. Whenever you cast one of these spells they may trigger the Wild Magic Surge ability as described under the Wild Magic Sorcerer subclass in the Player's Handbook.
  • To determine the spells you learn with this feat roll 2d8 on the table below. The spells may be chosen from the two schools indicated. In the event of rolling doubles one of the spells must be chosen from the indicated school but the other may be from any school. Whenever you reach a level in a class that grants an ability score increase you may change the spells granted by this feat by rolling on the table again.
  1. Abjuration
  2. Conjuration
  3. Divination
  4. Enchantment
  5. Evocation
  6. Illusion
  7. Necromancy
  8. Transmutation

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10/3/2021 5:58:44 AM
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Wild Touched (Intelligence) Image

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