This feat increases your Constitution by 1 when you take it.
This feat only activates when you should die permanently. Either through death saves or just being overkilled, make a Constitution saving throw for 4+the damage that knocked you down. If you succeed, You gain consciousness and you can stand up immedantly, as well you heal 1d8 health. It would be lame to get revived and killed straight away again so for the round you should die in, you stand up at the end of it, and at the beginning of the next round, you go first no matter what and anyone trying to hit you gets disadvantage because they are confused how you didn't die. This feat also stops permanent injuries, like getting an eye poked out, or decapitation (because it would be weird for your head to float back onto your body) or even getting a limb or two chopped off. It also stops other things like magical spells that kill you or turn you into dust. The magic from this feat that you have taken hard time to learn from monks and wizards from your village even blocks out magical beams when you are about to die. It's like you have 9 lives.
This feat's ability can be used once per combat and recharges at the end of every battle or every 4 hours(from adventuring, there's traps)
TO CLARIFY!!!! IT'S LIMIT OF USE IS UNLIMITED!!!! NOT NINE!!!!
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