Telekinetic Throw Image
Prerequisite: Telekinetic (Attr.) - Feat
 

Prerequisite: Telekinetic Feat

As a Bonus Action you are able to launch an object no heavier than half the maximum lifting capacity of your mage hand spell (rounded down) in a straight line of up to 30ft.

If the object collides with a creature, perform an attack roll adding your spell attack modifier against the creatures AC. On a hit, the creature takes damage equal to the basic damage code of the object, should it be a melee weapon, or, should it be any other object, physical damage depending on its form and weight at the DM's discretion.

Should a sharp/pointy object collide with a wooden or comparable structure (shields included), roll a d4 to determine the outcome: on a 1 the object becomes lodged in the structure and requires a physical Bonus Action or Telekinetic Action to be retrieved. Dedicating a Telekinetic Action to pull on an object lodged in a shield negates the bonus to AC the defender would get from said shield for the next attack roll against them.

Should the object not collide with anything, it will stop and hover at its designated destination.

Mechanically the object must at all times be held by your mage hand to gain these results.

Directly influencing liquids in this way is impossible.

 

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Telekinetic Throw Image

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