You have undergone a broad training regimen that seems to kick in at just the right moment.
- You have a number of training points equal to your proficiency bonus. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one training point to roll an additional d20. You can choose to spend one of your training points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
- You can also spend one training point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a training or luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
- You regain your expended training points when you finish a long rest.
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Posted Oct 5, 2021If you're thinking "This looks like a re-badged Lucky", you're right!
My player liked how the Lucky mechanic works but wanted a feat that reflected enhanced training more than luck. I also wanted it to scale with the character's level progression, so I connected it to the Proficiency Bonus. This makes it less useful than Lucky in levels 1-4, and more useful at level 9 and beyond. I think the trade off is worth it, and shouldn't be too over-powered at those later levels, but feel free to correct me in your comments!
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Posted Nov 17, 2021If you're thinking "This looks like an unnecessary boost to an already-powerful feat called Lucky", you're right!
Having now tried this, it fails on two counts:
So, I won't be using this feat in future games, but it was a good learning experience at least!