You were cursed by an angry deity or perhaps a powerful magic user so that you feel no pain, becoming reckless in the face of death.
- When your character reaches 0 hit points, you will not be knocked unconscious nor roll death saving throws, instead half of your total hit points (rounded up) will be added as temporary hit points and you'll move at half your speed and have Disadvantage on Ability Checks.
- When your temporary hit points are reduced to two-thirds (rounded down) of their original value, you will have Disadvantage on Attack rolls and Saving Throws.
- When your temporary hit points are reduced to one-third (rounded down) of their original value, your speed will be 0.
- When your temporary hit points are reduced to 0 your charater dies.
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