Prerequisite: your intelligence must be a 13 or higher to take this feat.
You are an able surgeon, allowing you to inflict a wound quickly and harm your enemies drastically in the fight. You gain the following benefits:
- When you spend 10 minutes interrogating/ torturing a person you will gain advantage in intimidation or persuasion checks. on a failed check the creature becomes frightened of you for the duration of the interrogation.
- As part of an attack you can impose a wound onto a creature by forcing them to make a constitution saving throw DC 10 + wisdom or intelligence your choice + your proficiency modifier. on a success nothing happens to the creature, but on a failure they take a wound and lose one hit dice until they rest to regain it naturally.
- you gain a proficiency in one skill of your choice.
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Posted Oct 7, 2021DC starts at 10 for our group in any other groups it would start at 8 just as any other game mechanic that forces a save. and the wound feature is another homebrew addition the DM is implementing for our group if you would like to know more about it let me know.