Rest & Recovery Image

 

Short Rest

A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains Hit Points equal to the total. The player can decide to spend an additional Hit Die after each roll. You may take ONE Short Rest per 24 hours.

Long Rest

A Long Rest is a period of extended downtime, at least 8 hours long, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it.

At the end of a Long Rest, the character roles 1 free Hit-Die. The character also regains 2 of the following (you may pick the same one twice): Gain one Hit Die, Recover 1 Spell Slot & 2HP, Gain 2 Sorcery Points & 2HP, 1 Rage & 3HP or Gain 4HP.

A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

Full Rest

A Full Rest is a period of extended downtime, at least 8 hours long in a safe place blessed by protective magic, during which a character sleeps. If the rest is interrupted the Characters must begin the rest again to gain any benefit from it. 

At the end of a Full Rest, the Character regains all lost HP, all spell slots, all Hit Dice, and removes 1 point of exhaustion as well as any other thing that typically resets once per day.

Rest & Recovery Image

Comments

Posts Quoted:
Reply
Clear All Quotes