Unlucky Image

Your inexplicable bad luck has gained you pity by some higher being. You have 6 hapless points, you can use these points to shift the favor of the fates, if an enemy rolls a natural 20 on any attack roll or saving throw, you can spend one hapless point to force them to re-roll and use the new roll. On the rare occasion that they roll a second natural 20, you regain the used hapless point and they are given disadvantage on the next roll they make. Hapless points reset after every long rest.

There are some upsides to your strange abilities though. After every long rest you roll 1d20 and expend a hapless point to determine a random effect:

D20

EFFECT

01

your movement speed increases by 20ft until you take a short rest

02

You gain an 1 extra action that can only be used in your next combat.

03

You have immunity to being charmed or frightened for the next 8 hours.

04

Any natural 1 rolled within the next 8 hours can be treated as a natural 20

05

You inexplicably gain the ability to cast 1 first level spell from the Wizard, Warlock, or Sorcerer class

06

Your skin seems harder than usual, and your AC is increased by 2 until your next short rest

07

You can choose to add an extra 2d8 damage to any single attack made in the next 8 hours 

08

For reasons unknown to everyone one the universe, you woke up with a familiar (you can determine which familiar this is after rolling the d20)

09

You wake up with a random natural weapon (roll 1d6, 1-3 is bite, 4-6 is claws)

10

You can choose to heal yourself for 2d8 at any point in the day until you take a short rest

11

You can grant an ally one of these benefits (re-roll a d20 to determine the effect granted to your ally)

12

You gain an additional 5 hapless points for a maximum of 10

13

You are immune to cold and fire damage for the next 8 hours 

14

You can teleport as a reaction to block an enemies attack on an ally, making the attack automatically fail, after doing so you are returned to your previous position

15

Any melee weapons you have do an additional 2d6 fire damage for the next 8 hours

16

You seem to have been blessed with the powers of a dragon, giving you 2 charges of a random breath weapon (roll 1d10 and take a breath weapon based on the draconic ancestry table, if you already have a breath weapon you gain 2 additional uses of it)  

17

All ability checks and saving throws have advantage for the next 8 hours

18

If you are knocked down to 0 hit points before your next short rest, you can instead drop to 1 hit point 

19

Any spell cast by you or an ally that is within 120 ft of you doesn't require any material, verbal or somatic components.

20

You get a single natural 20 that you can use to replace any attack roll, ability check, or saving throw (including death saving throws)

Previous Versions

Name Date Modified Views Adds Version Actions
10/8/2021 5:20:25 AM
1
1
5
Coming Soon
Unlucky Image

Comments

Posts Quoted:
Reply
Clear All Quotes