Once you make a soul contract with a devil you must add this feat to your charactersheet.
Sometimes a trail grows cold, a goal cannot be achieved, or a powerful enemy is too great to be overcome. In such cases, a deal can be struck to give individuals great power…for a price. An arch-devil can forge a deal with a creature by having them verbally accept his demand or having them sign a soul contract that cannot be broken unless the Devil dies or the creature who signed the contract breaks it themselves suffering the consequences.
A soul contract is binding. Requiring the blood of both Devil and Target, and written with the bone of the Devil themselves. Each Arch-Devil has its own level of the 9 Hells and specializes in certain types of mortal dealings. A soul contract can replicate the Wish Spell or something similar. What happens if the players break the contract? The punishment for breaking a contract should be swift and severe. Here are some things that could happen. (Roll a D6)
(1) Rapid aging. 1 day = 1 year
(2) Strength and Constitution drops to 1.
(3) Their soul is immediately taken to the 9 Hells.
(4) They are marked as a betrayer. Anyone who looks at the cursed person’s face must roll a Constitution Save (DC 22) or be frightened of them.
(5) A random person they care about is taken to the 9 Hells.
(6) They lose the ability to use magic and all memories regarding the contract.
Other options could happen that are not on the table. A homebrew table may be created by the DM for their own creative punishements.
Having a contract does offer some insight:
- You may telepatically speak with the devil regardless of which plane they are on. You do not know if they hear you.
- Another devil cannot make a contract of anysort while you are already bound to a contract.
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