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Prerequisite: The ability to cast a spell that heals
 

Your experience in tending to wounds and injuries allows you to somewhat ease the suffering of others. Whenever you heal a creature, you can choose to offer one additional benefit from the following list:

Dull Pain. The next time a creature takes damage before the end of its next turn, the first instance of damage it takes is reduced by an amount equal to your proficiency bonus.

Relieve Sickness. You suppress the effects of exhaustion, diseases, and Poison until the end of a healed creature's next turn.

Soothing. You cause a bleeding creature to stop bleeding, and a creature that has been lit on fire to become extinguished.

Unburden. A creature you heal has its walking speed increased by 5 ft. until the end of its next turn.

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