Your blows deliver enough force to knock down foes.Once per turn, when you hit attack, you can force the target to make a strength saving throw (dc 10+your strength modifier+ your profiency bonus) , which is made at disadvantage if the triggering hit was a critical hit. If they fail on the saving throw, they are knocked prone, and have their speed reduced by 10ft, for one minute.If they fail, you must make the same strength save, or fall prone.
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