Prerequisite: Must be Able to Cast Spells
Whether through rigorous practice or through necessity, you have learned to cast spells without the need to speak.
- With this Feat, you ignore the Verbal Component requirements of spells, however, you will still need to perform any Somatic Requirements and use the required Material Components.
- You also gain Advantage on any attempts to stealthily cast spells that require only a Verbal Component.
- You impose a Disadvantage to a target's save versus the effects of a spell that requires only a Verbal Component at the initial casting of the spell.
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Posted Oct 18, 2021I don't really encourage this as a general Feat, as it can skew the mechanics of a game. However, I did brainstorm this idea along with my Homebrew Spell "Enchanter's Writ" as a way to roleplay a character who was mute just for the general concept of it and how such a character would interact within a campaign while not sacrificing their ability to communicate with the party. The combination of the two would allow someone to roleplay such a character without dismissing classes that either rely on or strongly benefit from spell casting. If used in a general build for a character who isn't mute, I would recommend DMs set restrictions on the spells cast by a character using this Feat.